October 2016

gossamer

Sir Bulvar stared into the eyes of the creature.  Metaphorically at least for its presence was now inside his own mind.  It took every ounce of his will to hold […]

perspective

Telling a story through an RPG can be a lot like a “first person” adventure for the players.  They control their pawn in an overall game and experience the story […]

Skull and Shacles promo picture

I have spent a lot of my recent gaming years running adventure paths.  The series of linked modules designed to take characters from first level right through to the high […]