Putting Yourself Into The Design

Where do you draw the line when writing an adventure?  Do you design the adventure you want or do you plan the adventure the players want?  It is a shifting […]

What Makes A Good Game?

I have been asked another large and tricky question to answer.  What makes a good game?  I could answer this on a number of different layers, theoretical, practical, in relation […]

The Return of the Skull and Shackles

Last night saw the first game back after an enforced break to our in-person Skull and Shackles Pathfinder game.  It was great!  Having the enforced break after a bad game […]