Planning

Lapse

I have spoken a few times on here about creating a Traveller/Pink Floyd mash up and I can now say that this has gone forward and two games of it […]

eidolon

Up until last week the game has been designed around the players becoming comfortable with their characters  The setting was a comfortable fantasy stereotype.  It had some alternative material to […]

fire

We in Australia would call that “Knocking it for six” but as most of my readers are American let us stick with the home run analogy.  What I am talking […]

circus

Well, now that the site is back in the land of the living we can talk about how the first game in Privet went.  I do apologize for the delay […]

dream thing

I have been a very busy individual of late running the store.  But one thing that I have been missing is originality.  Of the many games I run one of […]

perspective

Telling a story through an RPG can be a lot like a “first person” adventure for the players.  They control their pawn in an overall game and experience the story […]