Lords of Gossamer and Shadow NPCs: Trey DeLaforte of Earth

Trey DeLaforte of Delta Squad finds the Grand Stair for the first time.
Image by Aiza Abella, legalese at the bottom of the page.

Sure I had training but as you are tracking down your mark in the Afghani caves you don’t really expect to rush through a door into an Edwardian staircase.  Our mark was some guy named Fambol.  Looked more like a spoiled English brat than anything else.  We had this item that had been found in his luggage at JFK international.  Seemed to be some kind of hight tech detonation device.  We heard that the guy had fled to the terrorists in the hills and the squad were sent after him to get some answers.

We were the highly specialised black ops team you always seem to hear about but never see any proof of and we were closing in on this guy.  But of course the first thing you learn is not to get cocky so I was following my training when we caught a glimpse of him.  The squad got overconfident and by the time that I made it to the rendezvous it appeared that this Fambol had dealt with nine tenths of the team.
I caught a glimpse of his strawberry blonde head and I knew he was heading straight into a dead end.  I moved cautiously to the door of the chamber he had entered and called for him to give it up.  I heard the cupboard door inside slam shut but I had done the recon of this area.  It was just a cupboard.  There was nowhere left for him to go.  I decided to wait him out but after an hour of waiting I began to question myself.  Had I checked it thoroughly?  Was there a way out?

I burst in and ran for the cupboard door.  The device in my pocket, Fambol’s detonator, gave a shrill beep and as I swung open the door I saw the impossible.  Here was a grand stair case made from rich oak, beautifully polished with an air about it.  A grandness that made me wonder.  I stepped in, all thought of Fambol vanished for a moment and the door closed behind me.

So, that is how I found this place.  It would be a good year now since I crossed the threshold.  I am still looking for Fambol now as I am beginning to piece together what his real plans were, and he needs to be stopped.  If you see him, give me a heads up, here is a card with my icon on it.  I have to get going, I heard that there is a cell of his followers going to cause some trouble by the Grand bazaar and I am not going to miss this chance to get some intel.  Thanks for the drink friend.  And remember, we never met.

100 Point Version

Attributes
Psyche: Paragon
Strength: 4
Endurance: 10
Warfare: 17

Powers
Wrighting (30 Points)
Warden of the Stair (10 Points)


Artifacts
Trey’s Sidearm (13 Points)
So used to wielding a pistol Trey has sought out a weapon with great similarity to the Beretta that he used on Earth.  He intends this weapon to be his insignia whilst on the stair and it always features in his use of icons of himself.
  • Confers Quality to Wielder (5 Points) Psychic Barrier
  • Deadly Damage (4 Points)
  • Psychic Barrier (4 Points)
Trey’s Info Glass (10 Points)
The glasses that Trey wears offer him an insight into the Grand Stair and its inhabitants, constantly feeding him information in the form of a stream of text and pointers much like a heads up display.
  • Invulnerable to Conventional Weapons (4 Points)
  • Able to Speak in Tongues and Voices (4 Points)
  • Set of Icons (2 Points)
Stuff
Good Stuff +6


200 Point Version 

Attributes
Psyche: Paragon
Strength: 11
Endurance: 33
Warfare: 41

Powers
Wrighting (30 Points)
Invocation (20 Points)
Warden of the Stair (10 Points)


Artifacts
Trey’s Sidearm (17 Points)
So used to wielding a pistol Trey has sought out a weapon with great similarity to the Beretta that he used on Earth.  He intends this weapon to be his insignia whilst on the stair and it always features in his use of icons of himself.
  • Confers Quality to Wielder (5 Points) Psychic Barrier
  • Integral to a Power (4 Points) Wrighting
  • Deadly Damage (4 Points)
  • Psychic Barrier (4 Points)
Trey’s Info Glass (14 Points)
The glasses that Trey wears offer him an insight into the Grand Stair and its inhabitants, constantly feeding him information in the form of a stream of text and pointers much like a heads up display.
  • Integral to a Power (4 Points) Invocation
  • Invulnerable to Conventional Weapons (4 Points)
  • Able to Speak in Tongues and Voices (4 Points)
  • Set of Icons (2 Points)
Creatures
Trey’s Agents (20 Points)
Selected from different realities and the Grand Stair itself, Trey is trying to set up a network of Agents that can infiltrate and report on Fambol’s organisation and movements.
  • Able to Speak and Reason (2 Points)
  • Follow Path (2 Points)
  • True Name is Known (1 Point)
  • Psychic Resistance (1 Point)
  • Mobility (1 Point)
  • Superior Stamina (1 Point)
  • Combat Training (1 Point)
  • Resistant to Normal Weapons (1 Point)
  • Named and Numbered (x2 Points)
Domain
Trailback (3 Points)
Trey’s domain where he does his planning and organisation of bringing Fambol to justice.  This location is little more than a lodge where Trey intends to train all of his operatives to bring down Fambol.
  • Personal Domain (1 Point)
  • Communication Barrier (1 Point)
  • Control of Contents (1 Point)
Stuff
Good Stuff +1

300 Point Version

Attributes
Psyche: Paragon
Strength: 19
Endurance: 42
Warfare: 63

Powers
Master of the Stair (35 Points)
Wrighting (30 Points)
Invocation (20 Points)


Artifacts
Trey’s Sidearm (21 Points)
So used to wielding a pistol Trey has sought out a weapon with great similarity to the Beretta that he used on Earth.  He intends this weapon to be his insignia whilst on the stair and it always features in his use of icons of himself.
  • Destructive Damage (8 Points)
  • Confers Quality to Wielder (5 Points) Psychic Barrier
  • Integral to a Power (4 Points) Wrighting
  • Psychic Barrier (4 Points)
Trey’s Info Glass (14 Points)
The glasses that Trey wears offer him an insight into the Grand Stair and its inhabitants, constantly feeding him information in the form of a stream of text and pointers much like a heads up display.
  • Integral to a Power (4 Points) Invocation
  • Invulnerable to Conventional Weapons (4 Points)
  • Able to Speak in Tongues and Voices (4 Points)
  • Set of Icons (2 Points)
Creatures
Trey’s Agents (51 Points)
Selected from different realities and the Grand Stair itself, Trey is trying to set up a network of Agents that can infiltrate and report on Fambol’s organisation and movements.
  • Search Through Worlds (4 Points)
  • Combat Mastery (4 Points)
  • Able to Speak and Reason (2 Points)
  • True Name is Warded (2 Point)
  • Psychic Neutral (2 Point)
  • Mobility (1 Point)
  • Superior Stamina (1 Point)
  • Resistant to Normal Weapons (1 Point)
  • Horde (x3 Points)
Domain
Trailback (3 Points)
Trey’s domain where he does his planning and organisation of bringing Fambol to justice.  This location is little more than a lodge where Trey intends to train all of his operatives to bring down Fambol.
  • Personal Domain (1 Point)
  • Communication Barrier (1 Point)
  • Control of Contents (1 Point)
Stuff
Good Stuff +2


Legalese: Some rights reserved. This work (the image above) by Aiza Abella is licensed under a Creative Commons Attribution – Unported 3.0

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