Back in the Player's Seat

Last night saw me trying out the old in-person games player side of the screen.  it was an unusual feeling to start off with but we soon got back into […]

Putting Yourself Into The Design

Where do you draw the line when writing an adventure?  Do you design the adventure you want or do you plan the adventure the players want?  It is a shifting […]

What Makes A Good Game?

I have been asked another large and tricky question to answer.  What makes a good game?  I could answer this on a number of different layers, theoretical, practical, in relation […]