Pathfinder Encounters: The Hand of a Fair Maiden CR: 1

Pathfinder Encounters map Joust
The hum of the arena as the Knights take the field is palpable

Aye lad.  I was in the crowd the day that Maid Lauren’s hand was won.  I’ll not forget the shine and arrogance of Sir Dash as he bore down on his opponent.  Nor the cheer when he was unseated from Silver, a purer horse bloodline was never seen.  That was the day I shed a tear lad.  It was a true hero that delivered Maid Lauren that rose and she returned the gesture with a lock of her own hair.  But it was not the joust that was the true story, it was what happened after that truly matters…

Pathfinder Encounters: The Hand of a Fair Maiden CR: 1

A nobles game is jousting and it is also a staple of many fantasy tropes.  Regardless of if you use it written above or perhaps as a female Knight attempting to win the hand of her fair prince the joust offers up an exciting opportunity for a hero to come to the fore.  These affairs are big in the history of the medieval ages and may offer a suitable story to build to this point.  And then the two heroes face each other down, separated only by a thin wooden jousting arena.  Be it Sir or Lady Dash, does your hero have what it takes to win the nobles favor?

And if they do, what complication happens next?  What does the player need to do to ensure the courtship gets started?  Are they not truly a knight?  Has the players win gotten in the way of a villains plot to infiltrate the nobles family with Lady Dash?  What is the rest of the story?  Only time will tell…

Sir Ventura Dash    CR 1
XP 400
Human cavalier 2 (Pathfinder RPG Advanced Player’s Guide 32)
LN Medium humanoid (human)
Init +1; Senses Perception -1


Defense


AC 22, touch 11, flat-footed 21 (+9 armor, +2 shield, +1 Dex)
hp 20 (2d10+4)
Fort +5, Ref +1, Will -1


Offense


Speed 20 ft.
Melee longsword +3 (1d8+1/19-20) or
mwk lance +4 (1d8+1/×3)
Special Attacks braggart, challenge


Statistics


Str 13, Dex 12, Con 15, Int 10, Wis 8, Cha 16
Base Atk +2; CMB +3; CMD 14
Feats Dazzling Display (braggart), LookoutAPG, Mounted Combat, Ride-by Attack
Skills Diplomacy +8, Handle Animal +8, Intimidate +8, Knowledge (nobility) +2, Perform (oratory) +8, Ride +0 (+2 to stay in the saddle); Racial Modifiers ride mount
Languages Common
SQ cockatrice’s skills, order (order of the cockatrice), tactician
Other Gear mwk full plate, mwk heavy steel shield, longsword, mwk lance, bit and bridle, military saddle, noble’s outfit, heavy horse (combat trained)


Special Abilities


+6 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -6 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Braggart (Ex) Demoralize as a standard action, +2 to hit demoralized targets.
Cockatrice’s Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, +1 damage when you are the only one threatening the target.
Cockatrice’s Skills +3 (Ex) +3 to DC vs. demoralization.
Dazzling Display (Braggart) Your skill with your favored weapon can frighten enemies.
Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of p
Lookout Not surprised if adj ally with same feat isn’t surprised. Extra actions if both are aware.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-By Attack You can move – attack – move when charging mounted.
Tactician (Lookout, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.

Silver
Horse, heavy (Pathfinder RPG Bestiary, 177)
N Large animal
Init +4; Senses low-light vision, scent; Perception +8


Defense


AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3


Offense


Speed 50 ft.
Melee bite +5 (1d4+5) and
2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.


Statistics


Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +4 (+8 to jump with a running start), Perception +8
SQ combat riding


Special Abilities


Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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