Some of you that follow my Google+ page antics may have noticed that as I took a month (and a bit) off of blogging I got bitten by the Shadowrun bug. I played a couple of games of Shadowrun last year and I also purchased Shadowrun Returns and played through the supplied adventure last year and it got me in the mood for Shadowrun. From around 1989 to 1995 Shadowrun was the game you would find me GMing and it has a special place in my gaming memories. I started to pick up the desire to run it again after Christmas when I finished Shadowrun Returns.
I realised at that point that Shadowrun is a powerful game but tells the wrong stories. The Shadowrun Returns video game does a beautiful job of retelling an old module about the Universal Brotherhood. The story starts beautifully but ends badly. As a story it is OK and has action etc. but it moves from a beautifully woven story of an intricate personal relationship to a broad world destroying threat. That might appeal to some people but to me it leaves a lot to be desired and I wanted more from it. I wanted to continue to explore the close personal relationships and solve those rather than take on the massive threat.
|Gaming wisdom has made me a happy GM!|
It was at that time that I decided I needed to get my hands on a hard copy of fifthe edition and consider a return to running some Shadowrun so I could tell the right stories. The personal stories of tight knit groups working together to take a piece of the action so they can continue that little bit more. I had a friend that had a couple of extra copies but found out that I was too late. He had given them away. He came to my fortieth birthday though and bought me a copy of 5th edition as a present.
I leapt into reading the core book. I try to read as much as I can at night in bed before sleeping and last night I came across a section in combat that made me realise a few things that I had the feeling had been lacking for a long time. I read a section about applying environmental modifiers that said (and I am paraphrasing)
- environmental modifiers are applied to the dice pool and may be overcome by gear, equipment or spells depending on the modifier. It is the GM’s role to come up with the modifier but the players role to point out where they overcome these modifiers with their abilities. It is the players role to know their characters enough to know when their abilities overcome certain modifiers and relay that to the GM.