
My design and play philosophy
While running a game I do not want to be bound to a design I have put in place. I want to learn what the story is as much as […]
While running a game I do not want to be bound to a design I have put in place. I want to learn what the story is as much as […]
Tabletop role-playing games (RPGs) are an excellent way to exercise your creativity and imagination while enjoying a game with friends. However, newcomers to the genre may find themselves confused by […]
One of the challenges faced by game masters in tabletop role-playing games like Dungeon Crawl Classics is keeping the game fresh and exciting. This can be particularly difficult when dealing […]
Dungeon Crawl Classics (DCC) is a popular tabletop role-playing game that puts players in the shoes of classic adventurers exploring dangerous dungeons filled with deadly monsters. While there are a […]
atOn to the final of my posts for now regarding Fantasy Grounds. It is my Virtual Tabletop (VTT) of choice by far. It has great features and some solid content […]
Time to get into the side of Fantasy Grounds that I most interact with. I have to preface this because I am not a Fantasy Grounds expert. I use it […]
Fantasy Grounds is a system that I have been using for many years. It is my virtual tabletop of choice, and since switching from Roll 20 almost a decade ago […]
Wow, where does that time go? Today’s post is short and sweet. I am working on a post about Fantasy Grounds Unity, but I do not want to rush it […]
In a couple of my recent interactions on Twitter I was approached by people asking me to look at a Kickstarter or a game that they wrote, so full disclosure, […]
I have had a busy week of gaming. Last Thursday evening we played our third and final funnel session for Dungeon Crawl Classics (DCC). Monday night I ran a game […]