
My design and play philosophy
While running a game I do not want to be bound to a design I have put in place. I want to learn what the story is as much as […]
While running a game I do not want to be bound to a design I have put in place. I want to learn what the story is as much as […]
One of the challenges faced by game masters in tabletop role-playing games like Dungeon Crawl Classics is keeping the game fresh and exciting. This can be particularly difficult when dealing […]
atOn to the final of my posts for now regarding Fantasy Grounds. It is my Virtual Tabletop (VTT) of choice by far. It has great features and some solid content […]
I am currently invested in Goodman Games’ Dungeon Crawl Classics (DCC). It is not a new system to me and it is one I return to frequently. Today’s post is […]
So, I am a little scattered at the moment. I had a change of work, now employing myself and have had to adult a lot recently. So, not had much […]
It has been a long time since I felt the need to sit down and type out a post. The last time I came close was to write out a […]
What happened to one on one games? Every Role Playing Game (RPG) that I get my hands on advise that at a minimum you should have three players. One games […]
With our new venture into Stars Without Number I have created a new star system for the players. I present that system here for players and interested parties alike. The […]
I had a really nice comment on one of my old posts from 2015. It was a free adventure I put up aimed at starting characters in fifth edition Dungeons […]
What a night of gaming was had last Wednesday! We started the night with a new board game I had purchased (Clank! In! Space!) which was awesome and then we […]