Fantasy Grounds Convention 5

Earlier this year I reviewed Fantasy Grounds and liked it.  The review is replicated below just in case you haven’t read it.  Well, I was talking to a couple of readers who had happened across a review I did about Pathfinder on virtual tabletops and they informed me that there is a Fantasy Grounds convention on next month!

Fantasy Grounds Virtual RPG
Fantasy Grounds Convention, here I come!

Fantasy Grounds Convention

So I have signed up to run a game!  I thought I would add it on here so anyone that is interested can get in on it.  Of course I can’t say for certain that it is going to be accepted but I have put it up for consideration.  It is a Pathfinder module that I have written called Crossroads so if you are interested, keep an eye on the site for the convention here.  Sign up for mine if you can use Fantasy Grounds and want to give it a try.

The good news is that you do not need to purchase a licence for Fantasy Grounds to play in the convention.  You can use the free version and because it is a part of the con you can play with it for free.  I’ll also let you in on a little secret too, I bought my copy with the Ultimate Licence so you can always play in my games for free!  But then again, you may find something else you would like to play so it is good to know you can play for nothing.

The convention runs Friday October 17th to Sunday October 19th UTC and I have timed my game to be from 12 – 4 PM on 19th of October for my time zone which will be +11 UTC/GMT at that time of year.  Hopefully some of you will think about joining me so keep an eye out for the game if you are interested.  The below quote is the flavor text from the module;

It is a quaint little town when you think about it. Kind of place that you expect to see kids playing in the street and the smell of freshly baked pie wafting out of your grandmother’s window. Amazing really considering the origins of the town. You see, they call it Crossroads because that is where the first ever deal with a devil was recorded. You choose to deal with the devil and you are going to lose. Right where the well is in fact. Seems the guy was a traveller and he had been set on by some creature that ruined his provisions and was dying of thirst. He had dropped to his knees and offered his soul to Asmodeus for a drop of water. Well, seems the Devil was listening and sent one of his best contract devils to have the adventurer sign over his soul for a drink of water.

All signed up and bang! Lightning from the sky as the ground opened up beneath that poor guys feet. He fell into a well, lined with a glassy like rock to the water below. He got his drink alright but they say that somewhere, down in the depths of that well are his bones for he was never seen from again. Whole story is etched on the glassy stones above ground for the well. Right in the centre of town. Whole town grew up around that well and its name was taken from the words etched in Infernal on the side of the well. “And lo he stood at crossroads, for his life was forfeit if he did not drink another drop of water.

Below is a reproduction of the review that I did for Fantasy Grounds.  I hope you enjoy it!

Fantasy Grounds: The Review

I try to stay on top of what the internet has to offer in the way of virtual tabletops to run my game on.  I do it because I like to have the best that I can offer in this regard for usability and the like so I was excited to have the opportunity to try out Fantasy Grounds and see what it had to offer me in this format.  I have to say that I was not disappointed either!  I do have to say that I did not get to testing this software with a player on board though.  All of the features that I will mention come from myself playing with the software by myself (that sounds so lonely and sad, but I had fun).

Even the welcome screen makes me want to play!

The interface is the one thing that I really love about this software.  It is lush and feels like a tabletop to me.  I realise that may be a ridiculous statement to make, especially because it looks nothing like a tabletop but it just feels like somewhere that I want to play.  I can imagine my players around their tabletops on their computers and it feels like a game in real person view.  The reason for this is the interface is skinned beautifully.  The load up screens have an old style map to them and then once you get to the tabletop there is a beautiful dragon silhouette that really makes you feel like you are about to game.  I never really thought about this skinning as being an important feature but it does make other virtual table tops I use feel like software as opposed to gaming spaces.

The accessibility of all portions of the product from the main desktop is very nice as well.  There is a simple menu down the right hand side of the main screen that allows you access to combat tracking, character sheets, story material, images and maps, NPC’s, items, notes and a rules library as well as a host of customisation material.  Each of these options brings up a floating screen allowing you to reference material as you need it and move it to where you want it.  When you are done you can close it down and focus back on the main screen again.

The product comes with support for D&D 3.5 Ed., D&D 4th Ed. and Pathfinder up front but support for other systems can be purchased from the store.  These other systems include;

Choosing a character to play…
  • Savage Worlds
  • Mutants and Masterminds
  • Basic Role Playing
  • Call of the Cthulhu
  • Iron Heroes and more

Included in the store are a bunch of material for each of these games also.  Modules, token sets, source books for your library and more are all there to purchase for your games.   They seem reasonably priced to me and it looks like there is a strong policy of sales and the like from the store itself.

Speaking with Doug of Smiteworks who makes Fantasy Grounds I found out that the product is designed to largely be used in combination with a voice or video client over the internet like Skype, Hangouts or something similar.  While it is possible to have a game utilising only the text chat function that appears down the left hand side of the main screen it is unusual for this option to be used these days.  The number of players that can be attached to a particular session is pretty much determined by the bandwidth of the host (generally the GM) but it easily handles 6 players and a GM quite often I am told!

The character sheet

There are a number of licences available when you purchase the product (all prices are in USD).  Each licence has a different price and functionality available to it.  The Full licence costs $39 and it allows the full functionality of the product as a GM and a player.  With this licence the players of your game (if you are a GM) will need a full or lite licence to connect and play the game.  The Lite licence costs $24 and is there for players only.  You can not utilise a Lite licence for GMing a game.  The final licence is the Ultimate licence and that costs $149 which gives you the full functionality of the product and also players do not need to pay for a licence to play in the game.  All they need to do is load up the demo version on their machines and it allows them to join in on the game being run by the person who purchased the Ultimate licence.

Images and maps easily added

The company is in the process of rolling Fantasy Grounds out to Steam also so you will be able to have it integrated with Steam on your computer.  For users that have already purchased the software when this occurs Steam will identify the Licence you have purchased when you load up the free version in Steam and it should run based on the Licence already applied to the software on your computer.

The other functionality I liked were the dice on the virtual table top.  3D modeled dice that are easy to combine in the roll menus across the bottom of the screen.  I often look at my tabletops and wonder how easy it would be to run a session of Earthdawn with it (which integrates a lot of different dice often in the one roll) and with this system I have to say it should be pretty easy.  Mind you, with modifiers it can become a little tricky to repeatedly roll the dice.  The dice seemed to look like something I could naturally learn about but in the end to use them properly I had to go to the wiki.  There are a couple of options available on the wiki that I would not have been aware of on how to use them if I had not gone looking.

Prepared module material straight into chat!

I was also going to say that it looked like there is no support for a FATE/Fudge style game with the tool either but while I was on the wiki it showed that there was meant to be a Fudge die available for use.  The Demo version that I was playing with did not have this dice included so I asked Doug about it and he has told me that FATE is coming.  It is currently in the works and he sent me a screen shot of it as well.  Looks good so fingers crossed.  The good thing about the system is if it supports the character sheet of the game you can actually make the rolls from the character sheet.  That means that all of the mechanics are factored in and all you need to do is drag and drop it in the chat window and it rolls the correct dice and modifiers for you!

The interface for joining a game is a little different to some of the other Virtual Tabletops with Fantasy Grounds requiring a network connection based on IP address.  This sounds scarier than it is as the welcom interface allows you to see your local machine address and the address that the players will need to put into their version of the software to join your game.  This is not too much of an issue I imagine if you have a static IP (always the same) but may require a little more work (getting together online first) if you have a dynamic IP address.

Rolling dice is easy from a character sheet or the main

There are a heap of features that I am not talking about here and that is so we can keep this blog to a reasonable limit.  We have touched on character sheets but there is a bunch of other features like calendar control, cards and decks that can be incorporated.  You will be able to drag in your own tokens so if you are handy with a digital editor you need not buy any other token packs.  Prepared module text (yours or purchased) can simply be dropped into chat so the players can go through the information later on.  New content is arriving all the time in the store and it is a vibrant well supported virtual tabletop that has an established group already using it.

So, what are my final feelings about this product?  I like it a lot while just playing about with the demo version.  It has gotten me to the point where I want to buy a licence and I will likely do so in the next week or so.  I also want to get it running in a FATE styled game to see how it performs as well.  With Steam integration coming and the wide variety of modules and systems available for this I really do think it is well worth your while considering it when you are looking for a virtual tabletop.  The prices of licence are not trivial but they are one off payments and therefore no further subscription required, no ongoing fees.  This might be a lot more on some peoples wavelength than other systems.  So, go to Fantasy Grounds, download the demo after watching the intro video and start to have a play!  I guarantee you will be intrigued.  Until next time, keep rolling!


  1. There has been Fate support for quite a while through various community offerings. A character sheet only with Fudge dice for Spirit of the Century, a full functioned Dresden Files offering (sans the rules of course) and now a Fate Core build on top of the latest core. This last one will eventually be integrated directly in to the update engine, including the SRD as a reference.


    1. +Ian Kirby has done a lot of work on those rulesets and the Fate Core will soon be available for everyone – and will install automatically!


Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.