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Ilma of Underth travelling with his Spirit Companion Velt Image by Aruncpdy, legalese at the botto of the page |
Our home world is a place far from here but close in mind and spirit. Imagine if you will a place where almost everything is dark and there are many paths and passages that you can travel. All you have is choice and faith. If you lose either of these things in Underth then you will be lost forever in a miasma of nothingness, as if you had stepped off of the Grand Stair into the heart of the Shadow itself.
It is not as if Underth is a place that has nothing to offer. You mistake my meaning if that is all you are thinking. My great fuzzy spiritual companion Velt here is proof of that. Put away your teeth Velt, she is merely asking us of home, remember that place you ask me to return to every five minutes. Pay him no mind, he is very sensitive and thinks the longer we stay on the Grand Stair the more danger we are in. he is unnervingly right about these things, but I could not for a moment believe a wisp of a girl like yourself who simply wants to learn our songs would ever be a danger.
Of course Underth does not offer us much danger as I am in a way well connected with it. I need no light to travel upon its many paths. I use it for sport and training. My other companion here is something I carry not for show, but its functionality is deadly. Doombreaker is a weapon that I have been working with since I first fought my very first kill, a daliarn with eight heads none the less. My parents were so proud and knew that I would one day rule with an iron fist, punishing those that deserved it and protecting those that did not.
My parents never knew the Grand Stair of course. It is their own fault as they rarely travelled far in their own labyrinth. Me, I roamed all the time and the moment I had my hand on that key I knew I was on to something very special. It became my life’s work to find the door with the matching lock for I knew once I was beyond that marvellous portal that the true adventure would soon come.
Anyway, a man is boring a little girl and is ashamed. Just know if you ever get lost in Underth that you need only call for me and I will come. Some say that there are many portals to Underth and it is true. I have trapped many a Lord and Lady there on occasion but you I like. I would not have you lost forever in a dungeon with no light. Now let me think of one of those songs you asked for. I have one that has a dance with it? You like that? Very well, let us start.
Attributes
Strength: 10
Endurance: 9
Warfare: 15
Powers
- Deadly Damage (4 Points)
- Invulnerable to Conventional Weapons (4 Points)
- Able to Speak and Reason (2 Points)
- Invulnerable to Conventional Weapons (4 Points)
- Extraordinary Psychic Sense (4 Points)
- Search Through Worlds (4 Points)
- True Name is Secret (4 Points)
- Psychic Neutral (2 Points)
- Double Speed (2 Points)
- Paragon Stamina (2 Points)
- Able to Speak and Reason (2 Points)
- Mould Gossamer Matter (1 Point)
- Self Healing (1 Point)
- Combat Training (1 Point)
- Hardened (1 Point)
- Animal Vitality (1 Point)
- Primal World (4 Points)
- Guarded (4 Points) Each door (and there are a few) is guarded by an invisible golem that is to allow free entry, but any that seek to leave must face the fierce guardian if they do not know the puzzle of the door.
- Control of Contents (1 Point)
200 Point Version
Strength: 20
Endurance: 21
Warfare: 31
Powers
Warden of the Stair (10 Points)
- Destructive Damage (8 Points)
- Impervious to Harm (8 Points)
- Able to Speak and Reason (2 Points)
- Invulnerable to Conventional Weapons (4 Points)
- Extraordinary Psychic Sense (4 Points)
- Search Through Worlds (4 Points)
- True Name is Secret (4 Points)
- Engine Speed (4 Points)
- Psychic Neutral (2 Points)
- Paragon Stamina (2 Points)
- Able to Speak and Reason (2 Points)
- Mould Gossamer Creatures (2 Points)
- Rapid Healing (2 Points)
- Combat Reflexes (2 Points)
- Double Damage (2 Points)
- Double Vitality (2 Points)
- Primal World (4 Points)
- Guarded (4 Points) Each door (and there are a few) is guarded by an invisible golem that is to allow free entry, but any that seek to leave must face the fierce guardian if they do not know the puzzle of the door.
- Control of Time Flow 2 Points)
300 Point Version
Strength: 20
Endurance: 21
Warfare: 31
Powers
Master of the Stair (35 Points)
Wrighting (30 Points)
- Primal Damage (16 Points)
- Invulnerable (16 Points)
- Able to Speak and Reason (2 Points)
- Set of Icons (2 Points)
- Confer Power to Companion (10 Points) Regeneration
- Invulnerable to Conventional Weapons (4 Points)
- Extraordinary Psychic Sense (4 Points)
- Search Through Worlds (4 Points)
- True Name is Secret (4 Points)
- Engine Speed (4 Points)
- Tireless Stamina (4 Points)
- Mould Gossamer Reality (4 Points)
- Regeneration (4 Points)
- Combat Mastery (4 Points)
- Deadly Damage (4 Points)
- Immense Vitality (4 Points)
- Psychic Neutral (2 Points)
- Able to Speak and Reason (2 Points)
- Primal World (4 Points)
- Guarded (4 Points) Each door (and there are a few) is guarded by an invisible golem that is to allow free entry, but any that seek to leave must face the fierce guardian if they do not know the puzzle of the door.
- Control of Destiny (4 Points)