Pathfinder Encounters : And in the Depths… (CR 9)

Map: Aboleth should be in the pool, Thane a little way away and the Formless Ones Lurking 🙂

“I barely escaped with my life I tell you.  Sturm had told me that the ancient idol of the serpent god existed in the bowels of the rat folk under-warrens.  You know, below Merab cemeteries.

Sturm, Lissiana, Thane and myself found the tomb that led us past most of the rats.  Course Sturm could not help but kill some of them.  Said he had a cloak that he wanted to make with their fur.  Glad I am not on his birthday list.  Anyhow, this stair took us endlessly into the dark.  Deeper than I have ever been.  Sturm kept telling me and Lissiana to quit our bellyaching, the stairs led nowhere as low as his first home in a dwarven kingdom somewhere.

Thane was a guide we had picked up in Merab.  Can’t recollect who suggested him but he seemed to know the paths like the back of his hand.  The idol, we had been told, existed in a temple to the Three-Eyed God.  None of our research had done us the least in finding the location of this so when this guide told us he knew of the very spot we gladly hoisted his 100 gold fee and prepared ourselves for a leisurely afternoon’s adventure.

Slipping through a secret door on the stair covered in slime should have been our first warning.  Lissiana fussed so much about how it stuck to her elven cloaks that we kind of missed the point.  Then there were the transparent ones that Thane mysteriously drove away with his “words of power”!

Finally, he brought us to a voluminous temple hall and he detailed that the idol we needed was in a pool of water dedicated to the Three Eyed God in the centre of the chamber beyond the ring of columns.  We approached closer, leaving Thane to guard our rear.

Attached to each of the columns were a set of manacles on a chain, and each set had a figure in it.  Translucent skin where we could see the veins and the muscle beneath.  Lissiana informed us that these things were alive, but they simply did not look toward us.  Carefully Sturm peered into the pool and that is when all hell broke loose.

I’ll not go into detail friend but it is just me now.  Some freakish creature full of tentacles and slime took my two companions lives and it was all I could do to escape with my own.  If you find yourself in Merab and you find yourself talking to a cloaked guide by the name of Thane shake his hand with your left arm.  If his left hand shows clear skin with veins and muscle clearly visible stick him in the gut with a blade and tell him that is from his good friend Findlay.  Bastard led us straight to his Three Eyed God as his sacrifices.

CR 9 (6400 XP) Encounter: Thane, the Formless Ones and the Three Eyed God

Three Eyed God A.K.A. an Aboleth (CR 7) 3200 XP (Press on the link for the stat block)

Thane (CR 6) 2400 XP (is the Freelance Thief from the Paizo NPC Codex with some small modification to alignment taken from PRD)

XP 2,400
Human rogue 7
LE Medium humanoid (human)
Init +4; Senses Perception +10
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 28 (7d8-7)
Fort +2, Ref +10, Will +3
Defensive Abilities evasion, trap sense +2, uncanny dodge
Speed 30 ft.
Melee+1 rapier +10 (1d6+3/18–20)
Ranged mwk light crossbow +10 (1d8/19–20)
Special Attacks sneak attack +4d6
During Combat The rogue uses Spring Attack and Combat Expertise whilst trying to gain flanking using the formless ones so that he can apply his Sneak Attack damage.
Str 14, Dex 18, Con 12 (8), Int 13, Wis 10, Cha 8
Base Atk +5; CMB +7; CMD 22
Feats Combat ReflexesDodge, Mobility, Spring Attack, Weapon Finesse
Skills Acrobatics +14, Bluff +9, Climb +12, Diplomacy +9, Disable Device +14, Disguise +9, Knowledge (local) +11, Perception +10, Sense Motive +10, Sleight of Hand +14, Stealth +14
Languages Common, Halfling
SQ rogue talents (bleeding attack +4, fast stealth, stand up), trapfinding +3
Combat Gearpotion of cure moderate woundspotion of invisibility, tanglefoot bag; Other Gear+1 studded leather+1 rapier, masterwork light crossbow with 20 bolts, cloak of resistance +1, thieves’ tools, 489 gp

Formless Ones x 4 (CR 1/2) 200 XP Each.  Use the stat block for the pickpocket out of the GMG with the following modifications;

Human rogue 1
N Medium humanoid
Init +3; Senses Perception +3
AC 14, touch 12, flat-footed 12 (+1 armor, +3 Dex)
hp 3 (1d8-1)
Fort -1, Ref +5, Will –1
Speed 30 ft.
Melee sap +0 (1d6 nonlethal)
Ranged dart +3 (1d4)
Special Attacks sneak attack +1d6
Str 10, Dex 17, Con 8, Int 13, Wis 8, Cha 14
Base Atk +0; CMB +0; CMD 13
Skills Acrobatics +7, Appraise +5, Bluff +6, Disable Device +9, Disguise +8, Escape Artist +7, Knowledge (local) +5, Perception +3 (+4 to find traps), Sense Motive +3, Sleight of Hand +12, Stealth +7
Languages Common, Halfling
SQ trapfinding +1
Gear padded armor, darts (4), sap, thieves’ tools

Treasure in the Aboleth Pool

271 SP 20 GP, Masterwork Chainmail, Masterwork Dwarven Longhammer, Sardonyx Gem (45 GP)  Oil of Light, Potion of Feather Step, Potion of Resist Cold Energy, Watertight scroll case with: Scroll of Acid Arrow, Scroll of Stone Fist, Scroll of Forbid Action (Divine)

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