Pathfinder NPC’s: Willer Rainfern

Willer Rainfern ensures the balance is restored within the Mwangi
Image by Eireen, legalese at the bottom of the page.

My parents are Mwangi tribes people.  They say that they found me on a beach afloat in a small wooden boat.  It is obvious that I am not of the tribe but they lovingly cared and protected me.  The others of the tribe thought it a bad omen to bring me into the tribe but they soon learnt that I would be the thing that saved the tribe from desolation.

From the moment that I could walk my parents were forever finding me in the darker parts of the forest amongst the creatures that inhabited the jungle.  At the start it was the small cute ones but as I began to grow so did the creatures.  There were the wolves, then the dinosaurs and finally a griffon.  The tribe threatened my parents that they had to leave or leave me behind.  There was no other option that they were willing to entertain.

That following day I awoke to find that the camp had moved on without me.  I was confused and scared but the plants told me which way they had travelled and I chased them thinking that they had made a mistake in leaving me behind.  It was not long before I caught up to them and the group had been surprised by walking into the middle of a Basildrond patch.  The beautiful flowers were already consuming some of the tribe when I found them.  I leapt into action and forced the plants to retreat from their action and slowly moved the remaining tribe one at a time from the clearing, blowing the pollen away with the aid of some air spirits.

I did not hear the full story of that day until I reached my naming day.  My parents were ashamed of their actions and the tribe themselves also repentant as I grew in age and power.  Nature taught me so many things and I am now gladly there to keep the balance.  I do keep an eye out for my tribe where I can but the greater landscape of nature now fills most of my waking hours.  A balance must be struck and maintained and I am she who acts to ensure that this is the case.

Willer Rainfern    CR 1
XP 400
Female Human (Kellid) Druid 2
N Medium humanoid (human)
Init -1; Senses Perception +8


AC 11, touch 9, flat-footed 11 (+2 armor, -1 Dex)
hp 17 (2d8+4)
Fort +5, Ref +1, Will +6


Speed 20 ft.
Melee armor spikes (rosewood) -2 (1d6+1/×2) and
   dart +2 (1d4+1/×2) and
   spear +2 (1d8+1/×3)
Druid Spells Prepared (CL 2nd; concentration +5):
1st (3/day)—detect animals or plants, longstrider, endure elements, glide
0 (at will)—guidance, resistance, know direction, create water


Str 12, Dex 8, Con 14, Int 10, Wis 17, Cha 13
Base Atk +1; CMB +2; CMD 11
Feats Improved Lightning Reflexes, Lightning Reflexes
Skills Climb +2, Craft (traps) +7, Handle Animal +6, Heal +7, Knowledge (nature) +6, Linguistics +1, Perception +8, Spellcraft +4, Survival +9
Languages Common, Druidic, Hallit, Polyglot
SQ brachiation, nature bond abilities (jungle), spontaneous casting, wild empathy, woodland stride
Combat Gear Potion of cure light wounds, Alchemist’s fire (4), Beast-scent, Bottled lightning (2), Scent cloak, Shard gel (5), Sunrod (5), Tanglefoot bag (2), Thunderstone (2); Other Gear Rosewood armor, Dart (10), Spear, Artisan’s tools, masterwork (Craft [traps]), Backpack, masterwork (empty), Tindertwig (5), 55 GP

Special Abilities

Brachiation (2 rounds/day) (Ex) Free, gain climb speed and a bonus to Acrobatics.
Druid Domain (Jungle) Granted Powers: The spirits of the jungle, both of natural guardians and lost civilizations, whisper in your heart. Domain Spells: 1st – glide**, 2nd – tar ball*, 3rd – venomous bolt**, 4th – arboreal hammer{/
Improved Lightning Reflexes (1/day) Can re-roll a Ref save, but must take the second result.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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