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Willer Rainfern ensures the balance is restored within the Mwangi Image by Eireen, legalese at the bottom of the page. |
My parents are Mwangi tribes people. They say that they found me on a beach afloat in a small wooden boat. It is obvious that I am not of the tribe but they lovingly cared and protected me. The others of the tribe thought it a bad omen to bring me into the tribe but they soon learnt that I would be the thing that saved the tribe from desolation.
I did not hear the full story of that day until I reached my naming day. My parents were ashamed of their actions and the tribe themselves also repentant as I grew in age and power. Nature taught me so many things and I am now gladly there to keep the balance. I do keep an eye out for my tribe where I can but the greater landscape of nature now fills most of my waking hours. A balance must be struck and maintained and I am she who acts to ensure that this is the case.
Willer Rainfern CR 1
XP 400
Female Human (Kellid) Druid 2
N Medium humanoid (human)
Init -1; Senses Perception +8
Defense
AC 11, touch 9, flat-footed 11 (+2 armor, -1 Dex)
hp 17 (2d8+4)
Fort +5, Ref +1, Will +6
Offense
Speed 20 ft.
Melee armor spikes (rosewood) -2 (1d6+1/×2) and
dart +2 (1d4+1/×2) and
spear +2 (1d8+1/×3)
Druid Spells Prepared (CL 2nd; concentration +5):
1st (3/day)—detect animals or plants, longstrider, endure elements, glide
0 (at will)—guidance, resistance, know direction, create water
Statistics
Str 12, Dex 8, Con 14, Int 10, Wis 17, Cha 13
Base Atk +1; CMB +2; CMD 11
Feats Improved Lightning Reflexes, Lightning Reflexes
Skills Climb +2, Craft (traps) +7, Handle Animal +6, Heal +7, Knowledge (nature) +6, Linguistics +1, Perception +8, Spellcraft +4, Survival +9
Languages Common, Druidic, Hallit, Polyglot
SQ brachiation, nature bond abilities (jungle), spontaneous casting, wild empathy, woodland stride
Combat Gear Potion of cure light wounds, Alchemist’s fire (4), Beast-scent, Bottled lightning (2), Scent cloak, Shard gel (5), Sunrod (5), Tanglefoot bag (2), Thunderstone (2); Other Gear Rosewood armor, Dart (10), Spear, Artisan’s tools, masterwork (Craft [traps]), Backpack, masterwork (empty), Tindertwig (5), 55 GP
Special Abilities
Brachiation (2 rounds/day) (Ex) Free, gain climb speed and a bonus to Acrobatics.
Druid Domain (Jungle) Granted Powers: The spirits of the jungle, both of natural guardians and lost civilizations, whisper in your heart. Domain Spells: 1st – glide**, 2nd – tar ball*, 3rd – venomous bolt**, 4th – arboreal hammer{/
Improved Lightning Reflexes (1/day) Can re-roll a Ref save, but must take the second result.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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